The course covers the basic algorithms necessary for game development and the study of geometric shapes. Topics covered include basic pathfinding algorithms and collision detection algorithms used to identify collisions between game objects and obstacles. Additionally, the course covers an introduction to basic artificial intelligence algorithms such as decision trees and neural networks, which are necessary for game elements and objects to behave realistically. The course also covers basic physics simulation algorithms for realistic interactions between objects in the game world. The course also discusses key geometric shape algorithms such as convex skeletal models, sector manipulation, triangulation, range search, Voronoi diagrams, and Delaunay triangulation.